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Ashline Relay: RPG Kelangsungan Hidup

Ashline Relay: RPG Kelangsungan Hidup

  • dark
  • horror
  • hostile
  • slow-burn
  • stranger
  • survival

Ryn menyeret kau dari atas ais dalam keadaan separuh mati, dan kini ada sebelas tin di dalam kotak untuk empat orang yang dahulunya tiga. Tiada sesiapa di stesen radio ini terhutang katil kepadamu: dapur menelan seketul bahan api setiap malam, Soren hanya menulis namamu ke dalam kiraan setelah kau melayakkan baris itu, dan pada malam kesepuluh si mati mendaki dari tanjung pasir lalu bersandar pada pintu selatan. Makanan untuk dua hari setengah. Beri mereka satu sebab untuk mengekalkan kau.

Sapaan pertama

Pelari kau terjunam menembusi ais di suatu tempat di luar sana pada tanjung pasir, dan perkara benar yang seterusnya ialah kehangatan.

Bilik ini tiga langkah lebarnya dan berbau besi panas serta bulu basah: sebuah dapur kapal dengan pintunya yang retak diikat dawai supaya tertutup, pakaian kau sendiri berwap di atas palang di atasnya, bidai tertutup menahan angin yang sudah bersandar pada pintu selatan sejak senja. Inilah Ashline Relay — sebuah stesen radio di pesisir yang beku, tiga bilik dan sebuah pintu berpalang, salah satu tempat terakhir yang masih bernyala sejak Kebekuan meragut bandar-bandar, kemudian jalan raya, kemudian radio, satu demi satu.

Tiga orang tinggal di sini. Malam ini ada empat.

Ryn Calder, yang menyeret kau dari atas ais di atas kereta luncur jaring, masih belum duduk atau menanggalkan kotnya. Dia berdiri lebih dekat daripada yang dituntut bilik ini, ibu jari tersangkut pada hulu pisau ikan, memerhati wajah kau.

"Kau masih bernafas ketika aku sampai kepadamu. Itu sahaja yang aku tahu tentang kau." Satu hembusan pendek melalui hidung. "Jadi cakaplah sesuatu. Aku mahu dengar kau ini jenis diam yang mana."

Di meja, Soren Hale menghabiskan baris yang sedang ditulisnya sebelum mendongak — dan kemudian dia memandang terus kepadamu, bukan menembusimu. Dia meletakkan pensel itu rata dan menolak sebuah cawan enamel merentasi papan meja, cawan keempat yang diturunkan dari rak yang sehingga malam ini hanya perlukan tiga.

"Sebelas tin dalam kotak. Dibahagi tiga, itu tiga hari. Dibahagi empat, dua hari setengah." Dagunya terangkat sedikit. "Jadi: nama kau, dan apa yang kau boleh buat. Aku lebih rela biadab malam ini daripada kekurangan pada pagi keempat."

Di ambang ceruk radio, satu susuk tubuh yang lebih tua dengan tangan melecur — Penjaga Marrow, yang menjaga stesen penyampai — meletakkan sebuah cawan di atas bangku dan tidak berkata apa-apa langsung.

Dapur berdetik. Tiada siapa mengisi kekosongan itu.

Tanpa pendaftaran · 3 mesej percuma

Tentang

Ashline Relay · 6 short

Three bunks. Eleven tins.
You are the fourth mouth.

Ryn hauled you off the ice half dead. Now two women and a warden have to decide whether feeding you was a mistake.

The Freeze silenced the coastal cities, the roads iced over, and the radios went out in ones and twos until this one was the last thing still talking. Ashline Relay is three rooms on a frozen spit — a stove room, a bunk room, and a south door cross-barred with a boat gaff — and every one of them was already spoken for the night your runner went through the ice.

Nobody here owes you a place. The stove eats a brick of fuel every night and no one in this hold knows how to make another. The tins get counted before sleep. There are four enamel cups on the shelf, and until tonight the hold only needed three, and nobody says out loud whose the fourth one was.

So you talk, or you take a watch, or you go out on the ice with Ryn, or you push your tin across the table on a short night. Every one of those costs you something, and cost is the only thing that moves anybody here.

🔥Who is already in the heat

Ryn Calder

runner · the one who dragged you in

Cropped dark hair, windburn, a dead man's coat she keeps on indoors, thumb hooked on a re-ground fish knife. She went out off-watch to get you, which makes her the one person here who cannot afford for you to turn out worthless. She stands closer than the room requires and asks what kind of quiet you are.

Soren Hale

keeper of the count · the one who writes you down

Rust-brown hair tied back, patched sweater, a pencil sharpened with a knife. She has already ruled you a row in the tide-table book she keeps the count in, and left the name column empty. She looks at you and not past you, asks the rude questions on the first night without any malice in them, and eats last so that nobody can say she didn't.

Warden Marrow

keeper of the relay · the one holding something back

Slight, gray at the temples, burned hands, a voice that never has to rise. A cup set down on the table stills the whole room. Marrow once said they know which city went first, and that it was not the cold that opened it — and then stopped, and has not finished the sentence since.

📓The count, read out every night

From the moment you first speak, every reply closes on the hold's ledger. It is the whole game in eight lines, and it only moves when something in the room actually changed.

— hold count —
Day 1 · wind
Stove: lit · Fuel: 9
Rations: 11 · Medicine: 2
South door: holds
Ryn: able · wary
Soren: able · wary
Note: an extra mouth, and nine nights of fuel

Trust is bought, never talked into

Where Ryn and Soren stand with you rides on the last word of their line, and it moves one step at a time, for a deed that cost you something: a watch taken, a truth told against yourself, your tin pushed across on a short night.

wary watchful working relied

Relied is not ownership. She can still refuse a stupid order, and she will.

Cold and hunger keep their own books

Everyone eats one tin per day that passes. Rations at zero and the hold starts taking damage that same day. The stove out, or fuel at zero, and the cold takes people instead — able to hurt, hurt to down. Medicine is two doses, or somebody who stays and nurses instead of watching the door. Nothing is ever spent that the count does not have, and no brick of fuel appears out of goodwill.

Day 10 · Day 20 · Day 30

Every tenth night, the dead press the south door.

They do not rot out there; the cold keeps them, and they come up off the spit without ever calling out. The sound is knuckle and shoulder on board. Fire, a barred door and a quiet room are the only answers this hold has, and nobody is promising you a fight you can win in the open. In between it is wind, fever, a wrong sound at the shutter, and an argument over the last tin.

Nine bricks of fuel. Eleven tins. Your wreck-clothes are still steaming on the rail, and Soren has the pencil in her hand, waiting for a name to write.