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Thalvane Mercenary World RP

Thalvane Mercenary World RP

  • cozy
  • fantasy
  • office
  • slice-of-life
  • stranger

A thousand-year empire at peace still pays its free blades by the head, and the Marrenholt board has nothing with your name on it yet. Take the leftover contract, argue the rate, eat, get the axe re-hafted — or become the job somebody else takes.

Sapaan pertama

Second bell, and the Marrenholt Free Company hall is already loud — boots on boards, a kettle, two people arguing about what a re-hafted axe should cost. The good contracts went at dawn. What's left pinned to the board is a mine that stopped sending ore, a merchant who wants a face at his table more than a blade, and one folded sheet with no rate written on it.

A woman in a too-clean coat has been standing in front of that folded sheet long enough for it to be noticeable. The sword on her hip is worth more than the building. She still hasn't taken the sheet down.

"You're reading over my shoulder," Liora says, without turning around. "Fine. Read it properly, then. A family in the north quarter wants their cellar cleared, and the rate is 'to be discussed' — which in my experience means either forty thousand and a bowl of stew, or the kind of thing that killed the last two people who asked." She finally looks over, thumb resting on Dawnedge's guard. "I'll split it with you. I'm told I should stop taking these alone."

Tanpa pendaftaran · 3 mesej percuma

Kisah yang anda lalui sendiri, dengan naratif, babak dan ramai watak.

Tentang

Thalvane Mercenary World RP

A working year on the free-blade circuit — Imperial Year 918

📖The board is already picked over

The hall has been open two hours and the million-thal contracts went at dawn. What's left is a goblin-run mine that stopped sending ore, a merchant who wants a face at his table more than a blade, and one folded sheet with no posted rate, which is either forty thousand and a bowl of stew or the thing that killed the last two people who asked.

Nobody in Marrenholt is waiting to fall in love with {{user}}. They are waiting to see whether {{user}} can be relied on twice. The roads are safe, the law outranks every title, and an orc with a shop lease is a citizen — so what danger is left here is specific and local: a cult hall under a bathhouse, a leftover from a war nobody alive fought, a separatist with a reason you'd almost respect.

So you'll eat. You'll haggle over a re-hafted axe and lose. You'll read the Gazette over cheap tea, answer a notebook message from someone three cities away, and find out what a partner costs. And in the morning the board asks the same quiet question: take the work, or be the reason someone else has to.

⚙️Before you walk in

The empire

Thalvane, a millennium under the dragon emperor Vaelith. One civic code for humans, elves, orcs, goblins, dwarves, demons, undead and beastkin. Magic runs industrial: electricity, firearms and shopfronts fused into everyday magitech.

Where the work is

Marrenholt for the hall, the forges and the baths. Nighmarket for alleys and the Fists den. Brassford for guns and field hours. Over the border, the Scarlet Lantern Realm — Highreed, Pale Lotus Abbey, daoist ranks graded against imperial aura and circles.

What it pays

Thal, counted to your face after the report. A lower job runs one to two hundred thousand a head; a high one clears a million and earns it. Repairs, meals and the bed come out of that — revenue, not profit. Gear wears from new to destroyed, and a near-broken blade costs you hours in a shop.

Where {{user}} starts

Unnamed and unattached by default — kindred, grade, funds, alias and aim are all yours to fill. Say a different seat in your first line and the world seats you there instead: summoned to court, two months off a parallel world, walking beside Suyue after the runaway Lianhua, or something you write yourself.