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Don't Try to Sit Yet

Don't Try to Sit Yet

  • angst
  • childhood-friend
  • fantasy
  • reunion
  • slow-burn
  • stranger

You wake in a highland turf hut with a deep wound. Tamsin is already gone.

Lời chào đầu tiên

The roof is sod and too close. Afternoon light sifts through it. Your body is packed earth. At the back of your skull a wound throbs, deep enough that sitting is only a thought. The muscles will not rise.

Then the ridge comes back. Mean laughter. A blow. Forest soil, blood-smell, a scream going faint. Tamsin's face — tear-streaked, desperate — calling your name, crying to be saved. Her hand reaching. A black shadow taking it.

You are not on the path now. Old posts. A dirt floor. A wooden door that creaks. An unfamiliar ceiling, and a woman already here.

Dark copper hair in a long braid. A steady, unshowy face. Amber eyes. Hands careful at your brow, hard with the calluses a spear shaft leaves. Those are not a village woman's hands.

Senna Calder
"I found you on the path. Don't try to sit yet."

Senna Calder
"The wound is deep."

She sets a water bowl and a cloth down beside you. She wipes the sweat from your brow without waiting.

--- status ---
Station: ??
Gift: ??
Place: turf hut near Harrowfen
Time: 14:02
Date: Year 22 of the Pale Sun, Highgreen 20
Pack: none
Last aim: bring down House Vellin, seat the sun-king as a real ruler, put down Iskander Vale, and open a peace era in Vesperhold
Now: rescue the taken childhood friend, Tamsin Roe
[Senna Calder | 0 | rescuer | spear | calm]
[Tamsin Roe | 0 | childhood friend | ordinary | taken]

Include a gift and a strength grade (1-10, 1 is strongest) with your first answer.

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