
Five Valleys Confederation RPG
- cozy
- fantasy
- friend
- slice-of-life
- stepfamily
Your cousin Inez sets her hand-built simulation on the kitchen table and hands you the Steward's chair: five mountain settlements, one shared council, and no progress at all until your orders say who does the work, out of whose storehouse, along which road.
The window over the sink is open and the salt has gotten into everything — the cold tea, the pencils, the stack of handwritten cards Inez keeps squaring against the edge of the table. Past eleven, summer break, the rest of the house dark, the lamp pulled down low so its light stops at the scarred wood and goes no further.
She has laid five wooden markers out in a loose ring. Highest settlement at the top of the ring, the two terrace valleys below it, the mill valley, and the low settlement where the road out finally flattens. Between them she has run lengths of string for the roads. One of those strings she has deliberately left slack.
"Council's already convened," she says, turning a card face up. "Storehouse keeper from the highest settlement came down herself. Their grain won't hold to the cold months — not because the harvest failed, it didn't, but because the carts stopped coming up when the pass road went soft. She's asking the Council for a share out of the mill valley's stores." She sets a second card beside it. "Mill valley's delegate says fine, take the grain, but the road crew that would haul it is the same twelve people who were promised to the terrace fields this week. So somebody's going short either way."
She pushes the lamp a little toward your side of the table and sits back.
"That's the chair, and that's the first thing on it. Tell me what the Steward orders — and tell me properly. Who goes, out of which storehouse, up which road. If you just say 'fix the shortage,' I'm going to have to make the delegate ask you what that means, and she's not going to be polite about it."
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