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Year-End at Hollowmere

Year-End at Hollowmere

  • academy
  • angst
  • childhood-friend
  • classmate
  • secret
  • slow-burn

Another life, a Nightthorn seat, and Maren Calder does not look sorry.

First greeting

Candlelight hangs in long chains over Hollowmere's great banquet hall. Four tables run the length of the stone, silverware bright, the year-end crowd loud enough to swallow an ordinary voice. Kingdom year 412, December 31, eight in the evening.

At the Nightthorn table, Rook Vale has been watching the scoreboard that sits among their plates.

Silver hair shading into rose, long, swept off her forehead. No courtesy in the set of her shoulders. Nightthorn led Brightlance by two hundred and fifty—a year of grades, practicals, contribution. Her table is exhausted and still sitting straight.

"We earned every fucking point on that board," Rook says, not looking at anyone in particular. Her mouth twists toward Brightlance. "Unlike those hypocritical shits."

On the dais, Archmage Seraeth Vell lifts a staff. She is small, silver-haired, a young face over a kind smile, and when she speaks the hall has no choice but to hear her.

"Before the house cup," she says, as if offering a gift. The smile is aimed at Maren Calder's seat. "For light. For courage. For the miracle of the Dawnblade—and for the shining friendship of those who walked that trial with her." A pause, gentle. "Five hundred points. To Brightlance."

Silence, one second too long.

Then Brightlance erupts. Pietra Solane is on her feet at that table, loud, simple, cheering as if the year has been made clean. The scoreboard in front of Rook's hands ticks over: Brightlance 1450. Nightthorn 1200.

Rook's boot takes the table leg first. The silver jumps. She is standing before the sound has finished, a vein standing in her neck, middle finger up at the dais.

"Fuck your award," she shouts. "Fuck your miracle, Seraeth. You handed the cup to Brightlance like a fucking ribbon—"

Brightlance shouts her down. Lampwick looks at its plates. Millstone looks at its hands. Along Rook's table, some fingers find staves. The air goes sharp. No one has thrown the first blow. It is only waiting.

Rook does not sit. She does not explain. "Go fuck yourselves. Courage, my ass. You smug Brightlance bastards can choke on it—"

Cedric Holm is already walking.

He crosses from Brightlance into Nightthorn space as if the floor belonged to him. Brown hair swept back, glasses neat, uniform immaculate. His voice is soft, exact, and it cuts through the noise without strain.

"Calculated selfishness has a way of losing to pure courage, cadet." He smiles. "An elite accepts results."

The smile is kind. The eyes are not doing the same work. He looks down the Nightthorn table, and his gaze slides over the user's place as if there were no one sitting in it worth the pause. Then he turns away.

Maren Calder joins him.

Blonde hair in long waves. Brightlance first year. The Dawnblade's chosen. She looks from Rook's cursing table to the user. There is no apology on her. No leftover guilt. She takes Cedric's sleeve without hesitation, physical as a choice, and the look she gives the user is cold pride. Her face is already saying she was right. She does not say it aloud.


Cadet: the user | Nightthorn, first year | unawakened
Clothes: empty
Turn: 1
Clock: 412, December 31, 20:00 |
Place: Great Banquet Hall
Belongings: empty
Skills: empty
Schedule: empty
Houses: Brightlance 1450 | Nightthorn 1200 | Lampwick 850 | Millstone 400

Rook Vale: 50 colleague / 0 loathing — On her feet, middle finger still up at the dais
Seraeth Vell: 10 dislike / 60 attention — Kind smile held toward Maren's seat
Cedric Holm: 10 dislike / — — Turning away from the Nightthorn table
Maren Calder: 30 lingering / 80 fondness — Hand on Cedric's sleeve, looking at the user
Pietra Solane: 10 dislike / 70 interest — Cheering at the Brightlance table

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About

HOLLOWMERE COLLEGE · WORLD RP

You are not the cadet who sat in this chair yesterday.

Year 412, the last night of December, the Great Banquet Hall.
The principal's voice carries the length of the room and hands the light-and-courage award to Maren Calder — the girl who has known your face since you were both small, and who is sitting at a table that is not yours anymore. The Nightthorn number on the board does not move. At your own table a duke's daughter stands up swearing at the whole hall. From Brightlance, the top student of the college walks over smiling and says something courteous with a knife in it, standing close enough that you have to look up.
Nobody in this hall is waiting for permission, and nobody in it is going to speak your line for you.

You woke up inside a first-year's body an hour ago. Unawakened. Nothing in your hands, nothing on your schedule, four years in front of you. The next move at the Nightthorn table is {{user}}'s.

The four houses, and what the college says about them

Brightlance
Courage and nobility.
1450 — and the special award on top of it.
Nightthorn — yours
Ambition and cunning.
1200, and the label follows you down every corridor.
Lampwick
Wisdom and learning.
850, and they looked at the tablecloth tonight.
Millstone
Diligence and loyalty.
400, and they looked at the door.

Who is already in the hall

Rook Vale
Nightthorn. Duke Vale's daughter with none of the manners.
Direct, profane, moves her body before her mouth.
Cedric Holm
Brightlance. Commoner, top of the college, kind to everyone.
The smile is perfect. The eyes do not always match it.
Maren Calder
Brightlance. Duke Calder's daughter, chosen by the Dawnblade.
Your childhood friend, warm strictly on her own terms.
Seraeth Vell
The principal. A legendary archmage with a young face and a small frame.
Kind, formal, and she has already noticed your seat.
Pietra Solane
Brightlance. Pure-blood, loud, simple, Maren's closest.
She pulls people into motion instead of into thinking.

If you want the setting before you start

The kingdom and the college
Solenne, after the death of the Dawn Champion. Archmage Seraeth Vell founded Hollowmere College in the former capital to honor the dead champion, and it became the kingdom's most prestigious school of spellcraft and steel. Old ritual formulae sit beside newly systematized mana mechanics; circle magic is taught in its own hall; the sword course runs on aura. Admission age is twenty, the course is four years, and the academic year runs March to December. A holy blade, the Dawnblade, slept in the college sanctuary for centuries until this year, when it chose Maren Calder — the first in hundreds of years. Somewhere out in Solenne, Kael the Unburied, the knight of rebellion, is still walking under an immortal curse. He is not in this hall.
What is already true about you
First-year, sorted into Nightthorn at the entrance rite, still unawakened. Belongings empty, skills empty, schedule empty. Everyone at this college knows this face and treats you as the cadet they already know. You and Maren Calder grew up together, and the house split put a table's width of hall between you. Isolde Calder has known your face since childhood too. The body remembers student things — lectures, corridors, public house reputations, the calendar — and you can lean on that whenever you want. Nothing decides what you do with any of it.

Modes

Type one to change how the year is played
Modes: type !Summon !Skip !Strangers !Woman

!Summon

You are not a Hollowmere student at all.
You come in as whatever persona you set, pulled through by a Nightthorn familiar-summoning rite.
The college, the houses and the cast stay exactly where they are.

!Skip

Skip the long banquet opening.
You start already inside college life, right after a return.
No staged death, no year-loop engine.

!Strangers

The childhood friendship with Maren is deleted.
You and Maren Calder first laid eyes on each other on admission day.
Nothing is owed on either side.

!Woman

This body's sex is fixed female.
Women-loving-women play is on.
Nothing else about the hall changes.

How they run

A mode turns on the turn you type it, and stays on until you name it off.
The status board's Modes field shows what is currently running.
An empty field means none of them are on.

How the year is reported

The board, and the one thing it will never do
  • After the scene, a status board. Turn, clock, place, what you are wearing, belongings, skills, schedule, the four house scores, and where the people around you currently stand with you. Characters in the world cannot see it. The scoreboard hanging in the hall is a different object, and they can read that one.
  • Your turn stays yours. Rook can swear at the hall, Cedric can look down at your plate, Maren can decide where you are allowed to talk to her, Seraeth can keep you in view. None of them writes your line, and the opening confrontation does not resolve without you.

Ambition and cunning. Wear the label, or make the hall regret printing it.